Guitar Hero at 20 – How a Plastic Axe Bridged the Gap Between Music Generations
It has been two decades since Guitar Hero debuted in North America, providing everyday gamers the means to become a rock star. Figuratively speaking, though you'd be hard-pressed telling that someone who's mastered the epic lengthy guitar solo in front of an enthusiastic crowd of friends.
Created by the developers, the game gave players a plastic guitar peripheral to follow coloured notes moving along the display in time with the music. Every sequence corresponded to particular chords, producing the sensation of a genuine live show.
The studio had already experimented in the music genre before partnering with RedOctane, later purchased by the gaming giant during the mid-2000s. Together, they laid the foundations for a surprising billion-dollar franchise that had a remarkable influence for many musicians included, introducing classic groups to millions of younger players.
A former executive, former COO of Harmonix, recalls the initial financial challenges of licensing the songs – even though initial releases mostly used cover versions.
“We rerecorded all the music because the cost prohibitive,” he explains. “Even with the necessary permissions by themselves, it proved extremely difficult. We failed to secure acts such as legendary groups – the publisher had virtually no money, and we were pretty convinced it would fail. But once the game became a hit, album purchases airtime increased, all artists desired to be in.”
He continues: “Among the amazing things was the number of mothers and fathers reached out and thanked us for exposing their kids to the music they loved. It became an intergenerational phenomenon.”
Classic Rock Finds a New Audience
Irish group one featured act included Never Too Late in the 2008 release the popular installment. Lead musician Paul Mahon remembers how the series revived classic rock to the forefront: “The game offered a bigger, new demographic. Typically this had been seen as outdated material, however once it got included in the title young people were finding it, suddenly it became trendy. That legitimised the genre, and got rid of the outdated tag. It gave our catalog a new life.”
At that time, the Answer’s debut album was still not available stateside, meaning Guitar Hero was a key medium of discovery for the group during their US tour supporting AC/DC. “The roadies had on the song during travel, and some of them recognized us thanks to the game,” Mahon says.
Rock’s Heavyweight Spin-offs Enduring Impact
Rock’s heavyweight names quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and others featuring in dedicated game editions that focused on their music collections and associated stories, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said earned the band greater revenue compared to their records. It sold well over half a million units in its first week, while sales of their songs saw an increase of up to 40% at a time when the music business faced decline.
The series continues to inspire quick-handed fanaticism within the community. Earlier this year, a streamer completed a remarkable feat featuring Through the Fire and Flames – a notoriously difficult anthem popularized through Guitar Hero – using a fan-made version, a freeware game with almost identical gameplay and extensive customisation options. This track is difficult even in expert mode, let alone performed at double speed and without missing every one of its near 4,000 notes. They claimed requiring nine months of practice.
“The game offers a, fantasy thing. Just as with other games, that doesn’t mean you ought to pick up a real gun and enlist,” says musician the artist.
The band had already completed a profitable run before their hit appeared in the third game, but Li says it made them a household name. “I recall the record label informing us that we were selling albums rapidly,” he says. “It exploded on the subsequent tour, and we performed just before the headliners on the Mayhem festival.”
Indeed, the band's visibility via the game was so immense that it threatened to overshadow all other the band has done. Recently, the song was used in promotional material for a major film. “Previously I thought differently, but now I accept it,” he admits. “Should you just listen to a single track, that's fine – each person has a unique musical journey and I'm pleased we’ve been part in fans' experiences”.
The Lasting Legacy from the Iconic Controller
The best promotion, whether it’s for cars, apparel or video games, extends beyond than selling something – it evokes a longing. Did Guitar Hero tap into that? “Precisely what we were trying to create,” he confirms. “That thrill of performing as a rock star on the stage. From day one, the creators felt that there’s an instinctive urge to create songs, and their goal was to use technology to enable everyone to do it”.
Most installments were released in just a half-decade between 2005 and 2010, featuring derivative titles such as the DJ version, including a turntable controller, and the band-focused game. Subsequently, corporate focus in plastic instruments died down, aside from a brief comeback several years later.
Titles like the fan project and newer releases have kept the community active, and there’s expectations of a new product from the founders in development. A new studio has begun work on its debut music game. The initial creators are participating in advisory roles. Is the world prepared to welcome another game in the spirit of the classic?
“Our team believed such titles might become like Madden where you can releases,” he remarks. “With abundant new music it could remain perennially popular, so I’ve always been optimistic. There’s no reason for it to persist with new generations.”